Serious Gaming
Whether I should explain the
word serious or Gaming? Because a usual perception about both the words seems
to be contradictory as serious means boring or doing something positive while
gaming like that of video games has a
view of doing something for the sake of fun or simply a waste of time.
This is what happens with me,
when I am playing game. My parents generally ask why I have involved myself in
games. They ask me to name out any benefit that I get from it. They say if I
read books, novels or something else then at least I may gain some knowledge.
After few seconds of thinking I again set up my head phones and start playing
games.
It is right?
Why I play games?
Or someday I feel sad. Did I
waste up my so much time in virtual space playing?
These are some of the
questions I usually have in my mind while playing games.
But games are also being used
excessively as a tool for education.
MIT Boston,
USA
“It’s a real incentive that
people can develop and have a virtual career pathway during the game. They
enjoy playing it and get involved in it and of course, it makes learning fun as
well.
Here students are
investigating how to make games more effective for education. Students and
professors are working in their game labs for serious gaming.
Zachary Sherin, an
undergraduate student shares his views.
"Certain types of education,
the old one using text books are being shoved aside by new interactive media.
Games have an incredible potential to gather people’s interest in topics that
they might not otherwise enjoy."
Zach helped develop “A slower
speed of light” a video-game which explains the theory of relativity by enabling
games to experience it.
He shared his experience,
“It’s very hard to understand how the world would change by traveling at the
speed of light. The game does a good by letting us see how it may look like.”
Students and professors believed that,
millions and millions of people playing game could be an easy target to teach
if they become able to develop attractive educational games.
Virtual space
Usually the virtual space is
being used just for accomplishment of individual’s desire by living in the
world of fantasies.
But some people used it as a
tool for training their staff then they developed a concept of “Virtual
Supermarket”.
They developed a game in
which they trained their staff by asking questions about the customer’s queries.
Like, how would they explain
that the ripe is good?
I think that an idea can work
especially in those countries in which we have large number of people who are
working in super markets, super stores or are employed by the other companies
because they need workers whose education doesn’t matter.
Healthcare vs. gaming
Healthcare vs. gaming
We have some games
that help us to live a healthy life by guiding us to know about various aspects
of healthcare.
These kinds of games give us a clue that how
games can play a vital role in our life.
Target audience for the games is both the
patient and professionals.
On the one hand it
helps by providing professionals like physicians, nurses, psychologists,
psychiatrists, and many other people relating healthcare fields, a chance to
increase their knowledge and to practice in their respective fields.
On the other hand
games like
Bartholomew (2000) created “Watch,
Discover, Think and Act”
“Packy and Marlon”
“Full
Spectrum Warrior”
Baranowski (2002) using “Squire’s Quest”,
are designed for educating the people about the common
diseases they may encounter. With objective chronic diseases, asthma, diabetes,
cardiovascular problems and also related with sexually transmitted diseases.
Besides these few names, there are number of games
available online for free that are designed with a concept how a patient can
individually get aware of self management and how a professional can do his
practice.
Politics vs. games
Every child at the age of 14 or 15 dreams
of becoming a president . Now games are playing a role in completing this wild
desire.
Hearts of Iron and
Angel five are the kind of games that have their agenda including political,
social, and governmental sector to educate in the respective fields and somehow
to train participants in these sectors.
I got a review about “Hearts of iron” from my
cousins. They said,
First of all this
game helped us in remembering the map of the world, secondly inspired by the
Hitler’s strategies they got control over the entire Africa(In game).
So what they got
from games is Knowledge of the history, Knowledge of geography and most
importantly, they had fun.
So these can be
the best example of Edutainment (my favorite word) Education+ Fun.
“Angel Five”, developed by Visual Purple, is a
game for training the agents in crisis management. Angel
five counter terrorists attack and have to coordinate between federal state and
local agencies. This game runs with variations in severity, locations and
different strategies.
Similarly we have
“Peace Maker” a game which deals with Israeli-Palestinian conflict, a
turn-based strategy game.
Player can be the
leader of any country, with accepting the social, political, and military
situations. This game also develops ethics by reflecting players of their
actions.
We will fallow the discusion in the next articule.
Person who helped me...
Fakhar Iqbal
Signup_entry@hotmail.com
Hoping for your positive feedback...
thank u.